- depth buffer
- буфер глубины, Z-буфер [трёхмерной графической подсистемы]см. тж. buffer
Англо-русский толковый словарь терминов и сокращений по ВТ, Интернету и программированию. . 1998-2007.
Англо-русский толковый словарь терминов и сокращений по ВТ, Интернету и программированию. . 1998-2007.
Depth map — This article is about techniques which relate to recording distances from a viewpoint. For modifying the geometry of surfaces or the illusion of this in computer graphics, see Heightmap and Bump mapping. In 3D computer graphics a depth map is an… … Wikipedia
Buffer overflow — In computer security and programming, a buffer overflow, or buffer overrun, is an anomalous condition where a process attempts to store data beyond the boundaries of a fixed length buffer. The result is that the extra data overwrites adjacent… … Wikipedia
Depth-Sort-Algorithmus — Der Depth Sort Algorithmus (englisch wörtlich „Tiefensortierungs Algorithmus“) ist in der Computergrafik ein Algorithmus zur Verdeckungsberechnung. Er wurde 1972 von den Brüdern Martin E. Newell und Richard G. Newell sowie Tom Sancha vorgestellt … Deutsch Wikipedia
Stencil buffer — A stencil buffer is an extra buffer, in addition to the color buffer (pixel buffer) and depth buffer (z buffering) found on modern computer graphics hardware. The buffer is per pixel, and works on integer values, usually with a depth of one byte… … Wikipedia
Data buffer — In computer science, a buffer is a region of a physical memory storage used to temporarily hold data while it is being moved from one place to another. Typically, the data is stored in a buffer as it is retrieved from an input device (such as a… … Wikipedia
Defence-in-depth (Roman military) — Defence in depth is the term used by American political analyst Edward Luttwak (born 1942) to describe his theory of the defensive strategy employed by the Late Roman army in the 3rd and 4th centuries AD. Luttwak s Grand Strategy of the Roman… … Wikipedia
Irregular Z-buffer — The irregular Z buffer is an algorithm designed to solve the visibility problem in real time 3 d computer graphics. It is related to the classical Z buffer in that it maintains a depth value for each image sample and uses these to determine which … Wikipedia
Z-Buffer — Das Z Buffering (auch Depth Buffering, Tiefenpuffer[1] oder Tiefenspeicher Verfahren[2]) ist ein Verfahren der Computergrafik zur Verdeckungsberechnung, also um die vom Betrachter aus sichtbaren dreidimensionalen Flächen in einer Computergrafik… … Deutsch Wikipedia
Color depth — 1 bit monochrome 8 bit grayscale 8 bit color 15/16 bit color (High color) 24 bit color (True color) 30/36/48 bit color (Deep color) Related Indexed color Palette RGB color model Web safe color This box … Wikipedia
Z-buffering — Z buffer data In computer graphics, z buffering is the management of image depth coordinates in three dimensional (3 D) graphics, usually done in hardware, sometimes in software. It is one solution to the visibility problem, which is the problem… … Wikipedia
Shadow volume — Example of Carmack s stencil shadowing in Doom 3. Shadow volume is a technique used in 3D computer graphics to add shadows to a rendered scene. They were first proposed by Frank Crow in 1977[1] as the geometry describing the 3D shape of the… … Wikipedia